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We are the Children of Tunare, we worship and adore our goddess and will fall to the last in order to protect Her and spread word of Her virtue throughout the lands. We form this alliance to carry out Her work, and protect all Her people, from all those who would worship the evil and heathen gods. We respect all life that is innocent and decent, and spare no quarter for the unjust and the foul. As a member of this allaince you have a duty to the people of Faydwer and all of Norath to conduct yourself in the highest of possible order. The rules of this guild are as follows: 1. There shall be no kill stealing. The enemies of Tunare are abundant throughout Norath. 2. Taunting or threatening those weaker shall be disallowed. 3. A Child of Tunare shall not steal. 4. When in the field, the highest ranking officer shall be responsible for the conduct and welfare of the party. 5. Murder (PvP) shall not be tollerated, as we are disciples of Tunare, it is Her belief, and ours, that all life is precious. 6. Excessive shouting and/or use of inappropriate language shall not be taken lightly, those that are found to use this sort of language shall be judged by the Justicar. 7. Tunare understands the need for petty championships or duels to take place among her children, therefore it is allowed, however, no looting shall be tolerated among fellow guild members. 8. If invovled in a guild war, whether it be out of hatred or sport, the terms of war must be obeyed, disobedience is grounds for expulsion from the Children of Tunare. 9. You must attempt to attend all meetings, 75% attendance is recommended. These are the rules of the guild, they must be obeyed, failure to obey or suspected disobedience will bring you to the attention of the Justicar. Charges by other guild members are not brought up lightly, for false charges are cause for banishment from the Children of Tunare. The ruling of the Justicar is final and may be only overturned by the First in extreme cases. Each division of the guild is to be known as an Arm. An Arm is a grouping of men and women witch share the same class. Once a month the First elects the Captain of each Arm. If the elected Captain is unable or unwilling to perform as Captain of his/her Arm the First shall elect another. The responsibility of the Arm Captain is to provide guidance for the members of his/her Arm. An Arm Captain may recruit members only within his/her Arm's class. The invitee under question must be well liked among the arm he is to join. If the character of the invitee is under question, a 3/4 vote is required for admittance to the Arm. The First responsibilities extend to seeing to the welfare of the guild in the field and in general. The First is responsible for recruiting and suggesting new members to the guild. The First is also responsible for taking on all the duties of the Justicar in his/her absence, as well as overlooking the duties of the Second in his/her absence. The First also has the duty of maintaing order during guild meetings. The First is the only person capable of declaring a guild war, but only after a majority vote from all the members of the guild present at the meeting. The Second may recruit and add to the guild any members in the absence of the First. The Second is to be told of any unjust orders belayed by Captains. The Second is in charge of an elite force drawn from the ranks of all Arms known as the honor guard. Under circumstances in which the Second is unable to perfom his/her duties as leader of the Honor Guard, the Justicar is to gain temporary control of the Honor Guard. This charter maybe amended by a 2/3 majority vote. | ||
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